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[ July 7 2021 ] Game Updates - Slaughter, Summoning, Slayer, Bossing & More!


Yoko
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Skilling

  • Fletching skill has been fully added including the skill pass

 

Slayer Overhaul

  • Removed the ability of obtaining player or bot killing tasks, will now be limited to npcs only
  • When selecting a task you have the option of selecting a regular (weak low level monsters), boss, or wilderness task
  • Re-made the slayer interface
  • Added a bunch of new slayer perks
  • Tons of npcs have been scattered around the world with drop tables and combat strategies
  • Slayer cave has been added which has abyssal demons, gargoyles, hellhounds, mithril dragons and more
  • Interacting with the slayer gem has an option for teleporting you as close as possible to your task
Spoiler

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Slaughter Overhaul

  • Slaughter tokens can now be acquired by completing a slaughter mission
  • Slaughter missions contain 6 total assignments that must be completed
  • Each slaughter mission will consist of 2 wilderness tasks, 2 player killing tasks, and 2 bot killing tasks
  • Players have the ability to re-roll their slaughter missions with a maximum of 1 per day
  • Re-rolling a slaughter mission will reset your mission streak which impacts token gains
  • Slaughter shop reward prices have all been changed and various new items were introduced
  • Made a new interface for displaying slaughter missions
Spoiler

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Well of Goodwill

  • A well has been added to the skilling zone
  • Created an interface for the well
  • Contributing BP to the well will give a global experience boost while in the skilling zone
  • Can contribute items by using it on the well
Spoiler

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Summoning

  • The base system for summoning has been written
  • Proper BoB mechanics (depositing, withdrawals, deaths, dismissals)
  • Proper familiar renewal
  • Proper familiar recall
  • Familiars that forage have not been added
  • Added the ability to make summoning pouches
  • Added the ability to transform summoning pouches into scrolls
    • The following familiars were added with full dialogues, combat definitions, specials, passives, and level boosts (some familiar abilities were not added as they weren't useful enough):
      • Abyssal lurker
      • Abyssal parasite
      • Abyssal titan
      • Bronze minotaur
      • Iron minotaur
      • Steel minotaur
      • Mithril minotaur
      • Adamant minotaur
      • Rune minotaur
      • Buniyp
      • Dreadfowl
      • Granite lobster
      • Hydra
      • Magpie
      • Pack yak
      • Spirit terrorbird
      • Spirit wolf
      • Steel titan
      • Unicorn stallion
      • War tortoise
      • Wolpertinger
      • Arctic bear
      • Albino rat
      • Barker toad
      • Bull ant
      • Phoenix
      • Giant chinchompa
      • Thorny snail
      • Praying mantis
      • Talon beast
      • Smoke devil
      • Lava titan
      • Geyser titan
      • Swamp titan
      • Iron titan
Spoiler

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Monsters

  • Monsters (typically bosses) with high health will now drop boss tickets which can be used in the bossing store
  • Battle mages have been added to the center of mage bank (can only be attacked with magic) 
  • Illuminiscent icefiends have been added in the deep snowy part of the wilderness and drop very good loot
  • Necromancer has been added as a custom replacement for the crazy archeologist
  • Bork has been added (spawn, definition, drops)
  • Rock crabs have been added (spawns, definitions, drops)
  • Red and blue dragons have been added (spawns, definitions, drops)
  • Iron, steel and mithril dragons have been added (spawns, definitions, drops)
  • Gargoyles have been added (spawns, definitions, drops)
  • Abyssal demons have been added (spawns, definitions, drops)
  • Dark beasts have been added (spawns, definitions, drops)
  • Bloodvelds have been added (spawns, definitions, drops)
  • Hill and fire giants have been added (spawns, definitions, drops)
  • Hellhounds have been added (spawns, definitions, drops)
  • Greater demons have been added (spawns, definitions, drops)
    • Godwars:
      • Added direct teleports to each of the bosses
      • Kill counts will not be required to enter the room
      • Godwars dungeon is entirely multi and a PvP zone
      • Armadyl room was added (Kree'Arra and minions along with their correct definitions, strategies and drops)
      • Saradomin room was added (Commander zilyana and minions along with their correct definitions, strategies and drops)
      • Bandos room was added (General graardor and minions along with their correct definitions, strategies and drops)
      • Zamorak room was added (K'ril tsutsaroth and minions along with their correct definitions, strategies and drops)
      • Achievements and collection logs were added for each other bosses
Spoiler

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Looting Bag

  • Created the looting bag interface
  • Ability to store items when in a pvp or wilderness zone
  • Ability to change the depositing settings
  • Ability to quick-deposit all contents when near a bank area
  • Ability to deposit items manually while banking
  • Having the looting bag open will deposit picked up items directly into it if space is available
Spoiler

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Achievements

  • Achievements have been completely overhauled as the previous system was very lacking and boring
  • Completely re-made the achievement tab & overview interface
  • Achievements now have specific item rewards for completing a tier level
  • Over 200 achievement tiers have been added
Spoiler

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Additions

  • Amethyst arrows have been added (items & graphics)
  • Created proper graphics for runite bolts (it never existed all bolts used the same graphic)
  • All dragonstone bolts have been added (items, graphics, effects)
  • Edgeville is now completely a safezone
  • Edgeville has been populated with npcs and is now a home location option
  • Added the underground shortcut for edegeville to grand exchange
  • Telekinetic magic spell has been added
Spoiler

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Bugs

  • Fixed an issue where players could stop the loot runners by standing in front of them
  • Fixed issue with inquisitor skill requirements
  • Fixed issue with curses melee giving adamant berserker shield (35 defence requirement)
  • Fixed issue with picking up items when in combat
  • Fixed issue when leveling up hitpoints
  • Fixed issue with dialogues not clearing properly when activating a new dialogues
  • Fixed issues with dialogue animations/expressions
Spoiler

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Client

  • Wrote a new custom system to handle global broadcast messages
  • Client now saves settings properly
Spoiler

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good an necessary updates, well done to whoever has Involvement in fixing and pushing these updates

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Great updates! Shows that work is being done! Looking forward for more! 

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gr8 b8 m8

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