I know it has been quite a while since the last update post however, we took on the challenge of re-structuring the way regions were loaded which took quite a significant amount of time. Things are starting to look good and everyday we are getting closer to beta. I know everyone is eagerly waiting the release of beta but we want to make sure that everything is up to expectation. There isn't much left before we can roll it out so stay patient!



  • Completely re-wrote the death mechanics for better efficiency
  • Re-wrote the calculations for dropping items on death
  • Players will now keep 2 extra items in a pvp zone which brings the total possible kept items to 6
  • Wilderness will follow normal death mechanics (max 4 kept)


Lost Items

  • When a player dies, any untradeable items that are not kept on death will be sent to the lost item collection
  • You can re-purchase your lost items for a fraction of it's original store value
  • Added the ability to purchase all items in the collection in one go
  • If you kill a player with untradeables that get sent into collections, you will get tokens equivalent to the reclaim price


   Items Kept on Death

  • Made some changes to the interface for additional features and general improvements
  • Opening the interface will now base all the factors off your current information (location, skull, prayers)
  • Created items that get converted on death will display as such
  • Items that will be sent to the lost collections will be highlighted and the reclaim value will be shown as a dropped      


Daily Tasks

  • Every 24 hours each player will be assigned 3 tasks for each category (pvp, pvm, pvb, skilling & misc)
  • Created a dedicated interface to handle the system
  • The interface has an updating timer which will count down until the next day starts
  • When a player completes a task they will receive a daily key, which makes it possible for players to obtain a total of 15 daily keys per day
  • Daily keys can be used on the loot chest for various different items
  • Daily times are all saved on a server restart, even if the time runs out during the server being off it will self adjust on the next restart


 F2P Hub

  • Part of tutorial island has been assigned as the dedicated F2P hub
  • Players may only leave the safezone if they do not have any members items on them
  • Other checks are in place to ensure players do not use cheats (spellbooks, prayerbooks, etc)
  • When you have killed someone in this area you will not get any summoning charms but you will still get the normal BP dropped
  • In addition to the normal drop you will also get 250 F2P points which can be used at the store for various items
  • F2P pking has been added into the daily tasks and achievements
  • A new title has been added for obtaining 1,000 F2P kills   
  • Removed the client check which prevented players from talking in the tutorial island


Item Loans

  • Fixed some issues with the loaned items being removed 
  • Added support for being able to set custom item loans (with the visuals)
  • Added a few more weapon loans
  • Weapon loans will no longer be set to a place holder if in enabled on bank
  • The usage of doors, ladders, and levers now will check if the destination leads to the wilderness and will prohibit you if necessary   


Combat Weapons (Custom attacks can be changed, currently being tested)

  • Scythe of vitur
    • Special attack costs 85% special energy and will inflict 3 damages that's progressively get stronger   
  • Dragonhunter lance
    • Special attack requires a minimum of 30% to be used and will consume all the energy
    • The more energy that it consumes the more accurate the hit will be
  • Nightmare staffs
    • Volatile, elderich, and harmonized variants and their special attacks have been added.
    • Animations are custom due to not loading osrs animations which will effect the attack delay and other mechanics
  • Zaryte bow
    • This bow can be worn with a shield
    • Using the special requires 50% energy and will hit very accurate with increased attack cooldown      
  • Other
    • Granite maul special has been increased to 60% and the ornate granite maul has been introduced (can be created by using an ornate handle on a granite maul)    
    • Serpentine, magma and tanzanite helmets will prevent players from being poisoned when equipped



  • Started writing a base combat system for npcs
  • Npc aggression has been fully added (will stop being aggressive in 20 minutes unless player leaves the region)
  • Npcs will walk back to their spawn point if they have been lured away


  • Corporeal Beast
    • Stomp attacks will damage players in a close radius
    • Energy ball attacks will drain a players summoning or prayer levels
    • AOE attack can damage players near initial target
    • Dark energy core can spawn and will start healing the corporeal beast while damaging a player
    • If health has been lowered and there is no one in the cave then corporeal beast will regenerate it's health
    • Drop table has been added
  • King Black Dragon
    • All attacks have have been added (firey breath, shocking breath, toxic breath and icy breath)
    • Drop table has been added
  • Rammernaut
    • Swing attack can be avoided if timed perfectly, and it will hit all players near it's vicinity 
    • Ram attack will chase a specific player for 10 tiles, if made contact will hit for significant damage
    • Drop table has been added (can drop inquisitor)
  • Skeletal Horror
    • Skeletal horror can break into a weaker form as damage has been dealt
    • Skeletal will drop bones which must be picked up by the player otherwise it will heal the boss
    • Skeletal bones has pathing and will run away from the player
    • Drop tables has been added



  • Added a npc at the skilling zone who will buy a select few items for BP
  • Added the mage of zamorak who will teleport you to the abyss
  • Added various thieving npcs around the island
  • Reach max levels in a non-combat skill will send a global message


  • Cooking
    • All fish that can be caught are able to be cooked
    • Cooking fish has a chance to burn
    • Using a fish on a cooking range will bring up the correct dialogue input interface
    • Has been fully integrated with the skill pass
  • Smithing
    • Ability to smelt all ores
    • Ability to smith ores into items
    • Has been fully integrated with the skill pass
  • Herblore
    • Ability to clean all grimy herbs
    • Ability to create unfinished potions using a vial of water and the herb
    • Ability to mix unfinished potions with the specific ingredient to create a potions
    • Has been fully integrated with the skill pass
  • Crafting
    • Added support for all spinable actions (wool, flax, rope etc)
    • Added the ability to craft uncut gems
    • Added the ability to string amulets
    • Added leather tanning
    • Added leather armour crafting
    • Added jewelry crafting
    • Has been fully integrated with the skill pass
  • Fletching
    • Added arrow fletching
    • Added bolt fletching
    • Added dart fletching
    • Added crossbow fletching
    • Added bow & crossbow stringing
    • Added bolt tip fletching
    • Added item carving (racks, shortbows, longbows, etc)
  • Hunter
    •  Ability to catch all butterflies
    •  Ability to catch all implings
    •  Butterflies & implings will respawn after being caught
    •  Added rewards for opening jars
    •  Added falcon hunting
    •  Added a hunter npc to skilling zone who will teleport you to various training grounds
  • Agility
    • Wrote a base system to handle agility functions
    • Implemented the full gnome village course
    • Added a npc to skilling zone who will teleport you to various courses
  • Thieving
    • Added the ability to steal from stalls
    • Added a guard path system which will damage and scare you away if you are thieving while he walks on the according tile
    • Added the ability to pickpocket npcs
    • Has been fully integrated with the skill pass
  • Runecrafting
    • Added all the abyss teleports
    • Ability to craft runes with the correct modifiers
    • Added all runecrafting pouches (small, medium, large & giant) and added them to the skilling store
    • Has been fully integrated with the skill pass
  • Summoning
    • All familiar special attacks types are supported (player, items, npcs, etc)
    • Familiars have support for passive abilities
    • Familiars all have support for BoB (with correct mechanics if owner or familiar dies)
    • Familiars can be used to attack other entities given the right circumstances
    • Familiars will automatically transform to it's combat variant when in a PvP zone
    • Familiars will be saved on logout including BoB contents & will resume the timer once logged back in
    • Life duration of familiars will be 30 minutes (increased time for donators)
    • Familiars utilizes correct formula for decrementing summoning points
      • Pack Yak
        • Full 28 storage slots
        • Ability to send an item directly into the bank (25,000 BP limit if in wilderness)
      • Bunyip
        • Ability to use the special to consume a raw food
        • Passive effect that heals 2 HP every 15 seconds
      • War Tortoise
        • 18 storage slots
        • Using the special will increase defence level by 9
      • Spirit Terrorbird
        • 12 storage slots
        • Using special will increase agility by 2 and increase run energy by half of current agility level
      • Unicorn Stallion
        • Special will heal the summoner 15% of their current health
      • Ibis
        • When fishing there is a chance for the ibis to spawn a random fish into it's storage
        • Using special will spawn two raw fishes near the player
  • Misc.
    • Many more tree types have been added to the skilling zone
    • Teak trees may now be chopped down
    • Slayer has been fully added into the skill pass
    • Can now interact with slayer gem to see current task



  •  Can now view online staff & ping them
  •  Fixed a bug where if you stepped into a safe-zone after killing a bot/player you wouldn't get rewards
  •  Added donator bonds which will give different donator points based off the bond, will also update rank if available
  •  Fixed a bug where home teleport button would randomly stop working
  •  Made some adjustments to the gear spawn tab interface
  •  Added a quick-spawn button to the gear spawn tab, which will gear you in your last used gear set
  •  Last quick spawn gear is now saved on logout
  •  Fixed incorrect skill cape animations
  •  Added the give thanks emote
  •  Added veteran & completionist skill cape emotes
  •  Added skillcape emote for dungeoneering cape
  •  Added skillcape emote for dungeoneering master cape
  •  Added a npc at home that will give the veteran, max, and completionist cape
  •  Added more player titles
  •  Added the Battle veteran npc which will give you a veteran, max and completionist cape if permitted
  •  Forcemovement mask was added
  •  Wrote a base system for forcemovement
  •  Energy and super energy potions have been added
  •  Dragon antifire potions have been added
  •  Antipoison potions have been added
  •  Wilderness obelisk have been fully added



  • Fixed in issue that exists in most rs2 servers where equipping an item and swapping tabs at the same exact time would cancel the equip action
    • Plugins
      • OSRS Plugin
        • This plugin gives you the opportunity to re-theme a few client components into it's OSRS variant   
      • Inventory tags
      • Dialogue options via key presses
      • Attack options
      • Item dragging
      • Ground items
      • Player indicators
      • Screenshot























Three weeks ago I had posted a poll regarding bringing a select few items from OSRS into our economy. A lot of people participated in the discussion and a lot of great points were made regarding the pros and cons. Fortunately, there was an overwhelming amount of votes in supporting the decision of adding the items. I would like to thank everyone who engaged in the community decision. This update will contain the OSRS items.



  •  All fishing spots are available to fishing
  •  Proper checks for bait and tools 
  •  Added to skill pass
  •  Rocktail & karambwan can only be fished when doing your pass assignment 



  •  Re-constructed the slayer interface
  •  Added a bit more functionality to the system
  •  Fixed various bugs with task assignments
  •  Added new methods of accepting tasks (player pvp, bot pvp, or pvm)
  •  Added a bunch of new slayer tasks 
  •  Added a slayer store for all items that may be needed for a task
  •  Adjusted prices of the main shop & added some new items
  •  Ability to select the length of your task (has bonus for increases)



  •  Added to the skill pass
  •  Skill pass will give token rewards instead of skill tickets
  •  Slaughter tokens can be exchanged for chaotics and other various items
  •  Introduced new mechanics to the system based off the skill pass
  •  Once the skill pass has been completed, missions may be acquired
  •  Slaughter missions will task you with an objective to complete
  •  Completing a slaughter mission will result in 10 million tokens & 100,000 slaughter experience
  •  Most of the item rewards now have a slaughter level requirement 



  •  Re-wrote the achievement core functionality
  •  Achievements are now tiered, must complete the first to progress to the next
  •  Made an interface to view specific details regarding each achievement
  •  Modified and cleaned up the achievement tab interface 
  •  Added many new achievements (30 tiered available)



  •  Re-worked the functionalities of the store system
  •  Stores can now be grouped together for easier access when navigating 
  •  Main interface was re-made 
  •  Fixed a few issues with the item inspector interface
  •  Made a few changes/adjustments to the item inspector interface
  •  Various stores have had significant changes (new items, prices, groups)


Item Creations

  •  Wrote a system to handle using items with each other to create another item
  •  Can check for skill or custom requirements easily
  •  Added the ability to create a slayer helmet (e)
  •  Added the ability to create all available ornament items (fury & dragon armours)
  •  Added the ability to make the dragonfire shield
  •  Added the ability to make all the godswords
  •  Added the ability to make all the spirit shields


Combat Blacklist

  •  Wrote a system to handle blacklisting players from attacking you
  •  Constructed a dedicated interface for the system
  •  Only works in PvP zones; wilderness & minigames will not factor blacklists
  •  If you have blacklisted someone then you may not attack that player as well
  •  Maximum 10 blacklists 
  •  Adding someone to the blacklist will cost a fee


Global World Events

  •  Re-wrote the existing event system 
  •  Events are randomly chosen every two and a half hours
  •  Players can only participate in an event if they chose to join
  •  Players have an option to quickly gear themselves in appropriate event gear
  •  Players have an option to teleport to the nearest bank of the event
  •  Players can view what kind of rewards will be given for the event
  •  Added support for live world map position tracking


  •   Tank Bot
    •    The bot has various areas that it can spawn at (canifis, lumbridge, alkahrid, falador, etc)
    •    The bot has 8 super restores & 20 saradomin brews
    •    The bot will automatically switch prayers & armour if being maged
    •    Players will have 30 minutes to kill the bot


  •   Loot Runners
    •    Runners will spawn at shantay pass and will run all the way to the edgeville Monestrary
    •    Runners are extremely resistant to magic however there is a small chance that they may be frozen
    •    Players will have 15 minutes to kill the runners


  •   Night-Gazing
    •    The gazer npc will spawn in the center of the mage arena (multi)
    •    The gazer can poison, teleport, daze, electrify, and burn players
    •    The gazer has 32,000 HP and the person to deal the most damage will win
    •    The gazer isn't effected by melee


  •   Chest of Death
    •     A chest will spawn at a random location around the wilderness
    •     You can only open the chest if you are level 126 and are risking 100k BP    
    •     Opening the chest requires 30 seconds without interruptions
    •     Once the chest has been looted you will be given a package
    •     You must reach the safe-zone without the use of a teleport (levers included)
    •     Logging out or death will cause the the package to spawn back to the chest



  •  Added a npc to teleport to either side of the skilling island     
  •  Added the royal seed pod
  •  Added basic support for entering doors/gates (full door system will be worked on later)
  •  Added various gates and doors (alkahrid, kbd, wilderness, etc)
  •  Mage bank is now a safe-zones
  •  Barbarian village & parts of alkahrid are now a multi-zone
  •  Added a banker to mage bank
  •  Added a bunch of new titles (30+)



  • Around 50 items from OSRS have been added (this ranges from rune pouch - avernic defender)
  • A few items from higher revisions have been added (tokhaar cape, completionist cape).


  • RuneLite
    • Official development for integrating runelite into the client has commenced
    • Proper loading and saving values
    • Rendering for safe mode, software, open GL & directX 
    • Customizable and dynamic multi-layer overlay rendering


  • Plugins
    • Ammo
      • Shows the current ammo the player has equipped
    • Attack styles 
      • Shows the current player attack style
      • Specific attack styles can be selected to warn you when active
      • Specific attack styles can be hidden from the tab
      • Auto retaliation can be hidden
    • Camera
      • Expand zoom settings, render and fog distances
      • Zooming no longer requires shift + ctrl and will not interfere with interfaces
    • FKeys
      • Modify which function each tab should handle
    • Mouse tooltips
      • Renders default actions as a tooltip)
    • Notes
      • Handles creating, modifying and deleting notes
    • Opponent information
      • Display the name and health of the opponent you are in combat with
      • Distinguish the npc your are in combat with in the right-click menu
    • Shift-drop
      • Toggles the ability to hold shift to quickly drop items from your inventory
    • Status bars
      • Draws status bars next to the player's inventory containing important information about the player
    • Tile indicators
      • Highlight your current tile, the tile you are hovering, and the tile you are walking to




























As mentioned in the last update thread, Alpha testing has begun. For the last few weeks we have spent a lot of time fixing bugs and making sure that everything works the way it's suppose to.

All in all, the testing has been great and we haven't had any unpleasant surprises. We plan on continuing alpha testing until we are ready for beta (no ETA yet). 



  •  Smite prayer has been added
  •  Redemption has been added
  •  Added turmoil effect
  •  Added soul split effect
  •  Added berserker effect
  •  All leech prayers have been added
  •  All sap prayers have been added


  •  Granite maul special attack has been revisited and is now correctly implemented  
  •  Fixed issue with combat attack checks
  •  Fixed issue with special attack restoration
  •  Fixed issue with korasi
  •  Autocast will now be cancelled when equipping a new weapon
  •  Casting spells will now give experience
  •  Fixed some issues with poison
  •  Granite maul has been revisited and now functions as it should
  •  All issues with mage experiences have been fixed
  •  Fixed all the issues with existing normal spells

Friends & Ignores

  •  Friends chat has been written (private messaging, removing, adding, privacy modes, etc)
  •  Ignores list has been fully implemented 
  •  Privacy chat modes are now being saved and utilized properly


  •  Core bot mechanics were revised and were greatly improved
  •  Bots will now automatically populate specific areas
  •  Bots now have a reference to their designated safe and dangerous zones
  •  Bots will randomize they gear after each death
  •  Bots have the ability to use special attacks and smack weapons
  •  Some bots are aggressive and will target other bots (this feature is most likely temporary and will not be in the final build)
  •  Many other various features


  •  Fixed issues where quick prayers/prayers were not being reset when needed
  •  Fixed issue where autocast was not being reset when needed
  •  Fixed some issues with starter activity
  •  Changing levels above your current level will skip skill checks
  •  Changing prayer or defence will now check for quick-prayers
  •  Presets will now check for quick-prayers
  •  Fixed issue with tabs being locked after walking out of bank or stores
  •  Random gear has be revised and is now fully working
  •  Bunch of default gear have been modified for better use
  •  Fixed up bonuses for a few items
  •  Made some adjustments to multiple stores
  •  Fixed some minor issues with quick-prayers
  •  Charms & loot keys from pks will now drop at the correct moment
  •  Fixed issue with mithril seeds
  •  Commands are no longer case sensitive
  •  Banker at gambling zone now works
  •  Activating quick gear from the tab will no longer change your prayer book
  •  Fixed an issue with chat message lengths
  •  Teleportation tabs have been added
  •  Fixed some issues with our chat buffer
  •  Fixed issue with incorrect combat levels
  •  Added support for climbing up/door ladders
  •  Added support for pulling levers
  •  Added access to King black dragon's lair (lever, ladders)
  •  Added access to mage bank
  •  Added web slashing



As most of you know, skilling is not a vital component to a PvP server. In fact, if done incorrectly it could impact the economy in a way that would devalue PvP. So for the last week I have set out to find a viable way to introduce skilling, and I have come up with the following:

There will be a dedicated skilling area, Miscellenia. This will facilitate all the needs and requirements for a complete skilling experience. Experience & harvest rates are increased when skilling here. This area is fully safe, there will be no PvP.  For the economy part of skilling, I have created a task-based system for each skill which yields different rewards.

Skills will be worked on in the background while we focus on the main aspect of our server and there will be no ETA when it will be fully completed.


  •    All hatchets working (bronze - dragon)
  •    All main trees are available to cut (dead, normal, oaks, yews, etc)
  •    Trees have different log yields and rates
  •    Formula for calculating harvest rate according to tree type, hatchet type and skill level    
  •    Birds nest will randomly drop when chopping down a tree
  •    Chopping down cursed trees have a 20% chance of inflicting poison damage
  •    Chopping down dream trees have a 5% chance of putting you to sleep for 3 seconds


  •    All logs are available to burn
  •    After 1 minute fires will turn into ashes
  •    Can not create fires on other fires or in certain areas
  •    Added bonfires support at specific locations
  •    Ability to use firelighters on logs to change it's color (requires levels)
  •    Burning colored logs have custom experience rates


  •     Ability to mine all ores
  •     Ability to prospect all ores
  •     All pickaxe types
  •     Ores found in skilling zone can be configured to yield ores of your choice
  •     When mining ores in skilling zone, there is a 10% chance of being frozen
  •     Added gem rocks (yield different types of uncut gems)



  • Added the ability to pick flax
  • Added the ability to pick tomatoes & cabbage
















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