Three weeks ago I had posted a poll regarding bringing a select few items from OSRS into our economy. A lot of people participated in the discussion and a lot of great points were made regarding the pros and cons. Fortunately, there was an overwhelming amount of votes in supporting the decision of adding the items. I would like to thank everyone who engaged in the community decision. This update will contain the OSRS items.



  •  All fishing spots are available to fishing
  •  Proper checks for bait and tools 
  •  Added to skill pass
  •  Rocktail & karambwan can only be fished when doing your pass assignment 



  •  Re-constructed the slayer interface
  •  Added a bit more functionality to the system
  •  Fixed various bugs with task assignments
  •  Added new methods of accepting tasks (player pvp, bot pvp, or pvm)
  •  Added a bunch of new slayer tasks 
  •  Added a slayer store for all items that may be needed for a task
  •  Adjusted prices of the main shop & added some new items
  •  Ability to select the length of your task (has bonus for increases)



  •  Added to the skill pass
  •  Skill pass will give token rewards instead of skill tickets
  •  Slaughter tokens can be exchanged for chaotics and other various items
  •  Introduced new mechanics to the system based off the skill pass
  •  Once the skill pass has been completed, missions may be acquired
  •  Slaughter missions will task you with an objective to complete
  •  Completing a slaughter mission will result in 10 million tokens & 100,000 slaughter experience
  •  Most of the item rewards now have a slaughter level requirement 



  •  Re-wrote the achievement core functionality
  •  Achievements are now tiered, must complete the first to progress to the next
  •  Made an interface to view specific details regarding each achievement
  •  Modified and cleaned up the achievement tab interface 
  •  Added many new achievements (30 tiered available)



  •  Re-worked the functionalities of the store system
  •  Stores can now be grouped together for easier access when navigating 
  •  Main interface was re-made 
  •  Fixed a few issues with the item inspector interface
  •  Made a few changes/adjustments to the item inspector interface
  •  Various stores have had significant changes (new items, prices, groups)


Item Creations

  •  Wrote a system to handle using items with each other to create another item
  •  Can check for skill or custom requirements easily
  •  Added the ability to create a slayer helmet (e)
  •  Added the ability to create all available ornament items (fury & dragon armours)
  •  Added the ability to make the dragonfire shield
  •  Added the ability to make all the godswords
  •  Added the ability to make all the spirit shields


Combat Blacklist

  •  Wrote a system to handle blacklisting players from attacking you
  •  Constructed a dedicated interface for the system
  •  Only works in PvP zones; wilderness & minigames will not factor blacklists
  •  If you have blacklisted someone then you may not attack that player as well
  •  Maximum 10 blacklists 
  •  Adding someone to the blacklist will cost a fee


Global World Events

  •  Re-wrote the existing event system 
  •  Events are randomly chosen every two and a half hours
  •  Players can only participate in an event if they chose to join
  •  Players have an option to quickly gear themselves in appropriate event gear
  •  Players have an option to teleport to the nearest bank of the event
  •  Players can view what kind of rewards will be given for the event
  •  Added support for live world map position tracking


  •   Tank Bot
    •    The bot has various areas that it can spawn at (canifis, lumbridge, alkahrid, falador, etc)
    •    The bot has 8 super restores & 20 saradomin brews
    •    The bot will automatically switch prayers & armour if being maged
    •    Players will have 30 minutes to kill the bot


  •   Loot Runners
    •    Runners will spawn at shantay pass and will run all the way to the edgeville Monestrary
    •    Runners are extremely resistant to magic however there is a small chance that they may be frozen
    •    Players will have 15 minutes to kill the runners


  •   Night-Gazing
    •    The gazer npc will spawn in the center of the mage arena (multi)
    •    The gazer can poison, teleport, daze, electrify, and burn players
    •    The gazer has 32,000 HP and the person to deal the most damage will win
    •    The gazer isn't effected by melee


  •   Chest of Death
    •     A chest will spawn at a random location around the wilderness
    •     You can only open the chest if you are level 126 and are risking 100k BP    
    •     Opening the chest requires 30 seconds without interruptions
    •     Once the chest has been looted you will be given a package
    •     You must reach the safe-zone without the use of a teleport (levers included)
    •     Logging out or death will cause the the package to spawn back to the chest



  •  Added a npc to teleport to either side of the skilling island     
  •  Added the royal seed pod
  •  Added basic support for entering doors/gates (full door system will be worked on later)
  •  Added various gates and doors (alkahrid, kbd, wilderness, etc)
  •  Mage bank is now a safe-zones
  •  Barbarian village & parts of alkahrid are now a multi-zone
  •  Added a banker to mage bank
  •  Added a bunch of new titles (30+)



  • Around 50 items from OSRS have been added (this ranges from rune pouch - avernic defender)
  • A few items from higher revisions have been added (tokhaar cape, completionist cape).


  • RuneLite
    • Official development for integrating runelite into the client has commenced
    • Proper loading and saving values
    • Rendering for safe mode, software, open GL & directX 
    • Customizable and dynamic multi-layer overlay rendering


  • Plugins
    • Ammo
      • Shows the current ammo the player has equipped
    • Attack styles 
      • Shows the current player attack style
      • Specific attack styles can be selected to warn you when active
      • Specific attack styles can be hidden from the tab
      • Auto retaliation can be hidden
    • Camera
      • Expand zoom settings, render and fog distances
      • Zooming no longer requires shift + ctrl and will not interfere with interfaces
    • FKeys
      • Modify which function each tab should handle
    • Mouse tooltips
      • Renders default actions as a tooltip)
    • Notes
      • Handles creating, modifying and deleting notes
    • Opponent information
      • Display the name and health of the opponent you are in combat with
      • Distinguish the npc your are in combat with in the right-click menu
    • Shift-drop
      • Toggles the ability to hold shift to quickly drop items from your inventory
    • Status bars
      • Draws status bars next to the player's inventory containing important information about the player
    • Tile indicators
      • Highlight your current tile, the tile you are hovering, and the tile you are walking to




























As mentioned in the last update thread, Alpha testing has begun. For the last few weeks we have spent a lot of time fixing bugs and making sure that everything works the way it's suppose to.

All in all, the testing has been great and we haven't had any unpleasant surprises. We plan on continuing alpha testing until we are ready for beta (no ETA yet). 



  •  Smite prayer has been added
  •  Redemption has been added
  •  Added turmoil effect
  •  Added soul split effect
  •  Added berserker effect
  •  All leech prayers have been added
  •  All sap prayers have been added


  •  Granite maul special attack has been revisited and is now correctly implemented  
  •  Fixed issue with combat attack checks
  •  Fixed issue with special attack restoration
  •  Fixed issue with korasi
  •  Autocast will now be cancelled when equipping a new weapon
  •  Casting spells will now give experience
  •  Fixed some issues with poison
  •  Granite maul has been revisited and now functions as it should
  •  All issues with mage experiences have been fixed
  •  Fixed all the issues with existing normal spells

Friends & Ignores

  •  Friends chat has been written (private messaging, removing, adding, privacy modes, etc)
  •  Ignores list has been fully implemented 
  •  Privacy chat modes are now being saved and utilized properly


  •  Core bot mechanics were revised and were greatly improved
  •  Bots will now automatically populate specific areas
  •  Bots now have a reference to their designated safe and dangerous zones
  •  Bots will randomize they gear after each death
  •  Bots have the ability to use special attacks and smack weapons
  •  Some bots are aggressive and will target other bots (this feature is most likely temporary and will not be in the final build)
  •  Many other various features


  •  Fixed issues where quick prayers/prayers were not being reset when needed
  •  Fixed issue where autocast was not being reset when needed
  •  Fixed some issues with starter activity
  •  Changing levels above your current level will skip skill checks
  •  Changing prayer or defence will now check for quick-prayers
  •  Presets will now check for quick-prayers
  •  Fixed issue with tabs being locked after walking out of bank or stores
  •  Random gear has be revised and is now fully working
  •  Bunch of default gear have been modified for better use
  •  Fixed up bonuses for a few items
  •  Made some adjustments to multiple stores
  •  Fixed some minor issues with quick-prayers
  •  Charms & loot keys from pks will now drop at the correct moment
  •  Fixed issue with mithril seeds
  •  Commands are no longer case sensitive
  •  Banker at gambling zone now works
  •  Activating quick gear from the tab will no longer change your prayer book
  •  Fixed an issue with chat message lengths
  •  Teleportation tabs have been added
  •  Fixed some issues with our chat buffer
  •  Fixed issue with incorrect combat levels
  •  Added support for climbing up/door ladders
  •  Added support for pulling levers
  •  Added access to King black dragon's lair (lever, ladders)
  •  Added access to mage bank
  •  Added web slashing



As most of you know, skilling is not a vital component to a PvP server. In fact, if done incorrectly it could impact the economy in a way that would devalue PvP. So for the last week I have set out to find a viable way to introduce skilling, and I have come up with the following:

There will be a dedicated skilling area, Miscellenia. This will facilitate all the needs and requirements for a complete skilling experience. Experience & harvest rates are increased when skilling here. This area is fully safe, there will be no PvP.  For the economy part of skilling, I have created a task-based system for each skill which yields different rewards.

Skills will be worked on in the background while we focus on the main aspect of our server and there will be no ETA when it will be fully completed.


  •    All hatchets working (bronze - dragon)
  •    All main trees are available to cut (dead, normal, oaks, yews, etc)
  •    Trees have different log yields and rates
  •    Formula for calculating harvest rate according to tree type, hatchet type and skill level    
  •    Birds nest will randomly drop when chopping down a tree
  •    Chopping down cursed trees have a 20% chance of inflicting poison damage
  •    Chopping down dream trees have a 5% chance of putting you to sleep for 3 seconds


  •    All logs are available to burn
  •    After 1 minute fires will turn into ashes
  •    Can not create fires on other fires or in certain areas
  •    Added bonfires support at specific locations
  •    Ability to use firelighters on logs to change it's color (requires levels)
  •    Burning colored logs have custom experience rates


  •     Ability to mine all ores
  •     Ability to prospect all ores
  •     All pickaxe types
  •     Ores found in skilling zone can be configured to yield ores of your choice
  •     When mining ores in skilling zone, there is a 10% chance of being frozen
  •     Added gem rocks (yield different types of uncut gems)



  • Added the ability to pick flax
  • Added the ability to pick tomatoes & cabbage


















For the past two weeks me and @Exabyte have been working hard on our combat system. We have written it from scratch, basing it off OSRS. Combat is pretty much finished, all that is left now is a handful of item effects and weapon specials, which will be completed in the coming weeks.

We feel now is a good time to being Alpha testing. Alpha will only consist of members from the staff and veteran members that have been with us from the start. We would like to include everyone however, it is still early and we want to provide the best experience possible. There is no ETA of how long Alpha will last or when Beta will begin, but we will let you guys know as soon as we do.

If you are interested in Beta please be sure to read the following article to see how you can be involved when the time comes:


Equipment Screen

  •  Fixed up some pixel alignment 
  •  Screen will display your weapon max hit 
  •  If your weapon has a special attack, the screen will display it
  •  If auto-casting, the max hits being displayed will be for the spell
  •  Added the ability to check specific item bonuses  


  •  Added a 'donator benefits' option in donator tab
  •  All donators have the ability to auto delete vials when empty  


  •  Now utilizing the client's default preference system
  •  Now saving all custom game settings 


  •  Magic
    •   Single spell casting fully working
    •   Auto casting fully working (will save on logout as well)
    •   Spells require runes or weapons for casts
    •   All miasmic spells have been added with their appropriate effect
    •   All ice spells have been added with their appropriate effect
    •   All blood spells have been added with their appropriate effect
    •   All shadow spells have been added with their appropriate effect
    •   All smoke spells have been added with their appropriate effect
    •   All normal elemental spells have been added (strike, bolt, blast, wave & surge)
    •   All god spells have been added (saradomin, guthix & zamorak) 
    •   Bind, snare & and entangle have all been added
    •   Added full teleblock effect
  • Melee
    • Most weapon types have been added
    • Most weapons have their special attacks fully working perfectly
    • Granit maul special attacks are instant
    • Added vengeance support
  •  Ranged
    •   All ranged weapons check for the correct ammunition
    •   Ammunition will be dropped after each shot (added ava's affects)
    •   Most ammunition types have been added
    •   Bolt effects have been added with their effects
    •   Hand cannon has been added
    •   Added Morrigan's javelin with it's effect
    •   Added Morrigan's throwing axe with it's effect
    •   Zaryte bow has been added (made it a one handed weapon to increase it's value)
    •   All range weapon specials have been added (hand cannon, msb, dark bow, etc)
  •  Prayer
    •   All combat styles will be effected by protection prayers
    •   Normal prayer boosts have all been added  
  •   Sidebar
    •   Attack style configs are now all saved individually
  •   Other
    •    Ring of recoil has been added
    •    Phoenix necklace has been added
    •    Poison system has been written and implemented   


  •  This is the new skill that will be replacing dungeoneering 
  •  Maximum level is 120
  •  Chaotics can only be equipped if they have the correct slaughter level
  •  Slayer experience is gained from lamps, killing bots, killing players & killing bosses 


  •  Potions & foods now work perfectly
  •  Ability to combat eat
  •  Delays are 100% accurate
  •  Added Nex armour effects
  •  Pizzas have been added
  •  Added karambwan effect
  •  Added Rocktails effect
  •  Added Saradomin effect
  •  Added many other potion effects


  •  Teleporter now has the option to teleport you to your last destination
  •  Added a npc to swap prayer & magic book
  •  Fixed some bugs with custom presets
  •  Custom presets will now check for two handed weapons when setting up equipment
  •  Added the ability to duplicate inventory items in the custom presets
  •  When searching for items in the custom presets, default common items will be shown first
  •  Added the ability to modify stackable item amounts within the custom presets
  •  Fixed a texture issue with torva platebody
  •  Torva, Pernix, and Virtus now have correct equipment bonuses
  •  Added a action for picking up ground objects (cabbage, grain, potato etc)
  •  Added musicians around most major cities (each musician will play a different song)
  •  Added bone burying
  •  Presets now will stay open on the last active set
  •  After killing someone, players must wait 15 minutes before they can get rewards from the same person
  •  Flowers can now be picked up after planting mithril seeds
















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